Thursday, June 27, 2013

Weekly Pathfinder-Baryonyx

Baryonyx CR 6

The enormous reptile lunges at you from the river, its crocodilian snout filled with teeth, and its thumbs tipped with massive claws.
XP 2,400
N Huge animal
Init +2; Senses: low-light vision, scent; Perception +15
DEFENSE
AC 19, touch 10, flat-footed 17 (+2 Dex, +9 natural, –2 size)
HP 75 (10d8+30)
Fort +10, Ref +9, Will +7
OFFENSE
Speed 50 ft.; Swim 30 ft.
Melee bite +11 (2d6+6), 2 claws +12 (1d8+6 plus reposition)
Space 15 ft.; Reach 15 ft.
STATISTICS
Str 22, Dex 14, Con 17, Int 2, Wis 15, Cha 11
Base Atk: +7; CMB: +15 (+19 Reposition); CMD: 28
Feats:Blind-Fight, Combat Reflexes, Iron Will, Vital Strike, Weapon Focus (Claws)
Skills: Perception +15 Swim +14; Racial Modifiers +4 Perception +8 Swim
ECOLOGY
Environment: temperate or warm rivers, lakes; coastal
Organization: solitary, pair, or family group (1-2 adults plus 1-4 young)
Treasure: Incidental

Special Abilities
Reposition: On a successful claw attack against a Large or smaller opponent, Baryonyx may attempt a free reposition combat maneuver without provoking attacks of opportunity. It has a +4 bonus on reposition attempts.

Description:
Baryonyx is a fearsome river predator. While they primarily eat fish, they will not pass up small prey that presents itself, including deer, turtles, wading birds (like herons), or humanoids.

These stats can also be used for Suchomimus (Advanced simple template) or Spinosaurus (Giant simple template and +3 HD

Tactics:

Baryonyx typically prefer claw attacks to drag their opponents into unfavorable terrain, whether its beaching aquatic creatures, or heaving land animals into a body of water.