Thursday, July 4, 2013

Weekly Pathfinder: Carnotaurus

All right, first actual productive post on the blog-Carnotaurus. I drew a more than a little inspiration from Mr. Crichton's work for this one.

Carnotaurus CR 6

A ripple in the shadows is all the warning you receive before the creature lashes out. Two stubby horns sit above its eyes, and its stubby maw is full of slashing teeth.
XP 2,400
N Huge animal
Init +7; Senses low-light vision, scent; Perception +10


DEFENSE
AC 19, touch 12, flat-footed 15 (+3 Dex, +1 Dodge, +7 natural, –2 size)
hp 76 (9d8+36)
Fort +9, Ref +9, Will +7


OFFENSE
Speed 50 ft.
Melee bite +12 (2d6+12 plus Bleed)
Space 15 ft.; Reach 15 ft.
Special Attacks: Bleed (1d4)


STATISTICS
Str 27, Dex 16, Con 19, Int 2, Wis 14, Cha 9
Base Atk +6; CMB +16; CMD 30
Feats Dodge, Improved Initiative, Mobility, Skill Focus (Stealth), Spring Attack
Skills Perception +10 Stealth +13; Racial Modifiers +8 Stealth (+12 in dim light or heavily wooded areas)
Special Qualities: Camouflage


ECOLOGY
Environment Warm coastline or forest.
Organization solitary, pair, or pack(3-6)
Treasure none


Special Ability:
Camouflage: When in areas of forest or jungle, Carnotaurus may hide even without cover.


Carnotaurus are mid-sized therapods, averaging 26-29 feet in length, and weighing roughly 3500 lbs.  They possess a limited color-changing ability, similar to chameleons. Though not as powerful or large as other river predators like dire bears or giant snapping turtles, they are often more feared thanks to their stealthiness.  


Tactics: Carnotaurus prefer attacking from ambush, utilizing the forest surroundings and their color-changing abilities.  They will often bite only once or twice, letting the prey bleed out before returning to finish their weakened victim.  If presented with multiple prey (like an adventuring party) they will try to bite several, taking advantage of Mobility and Spring Attack to strike and withdraw.

3 comments:

  1. Not sure i under stand the camouflage ability. In dim light he is considered to have concealment which is what he needs to perform a stealth check. I wonder if something like the Gripples ability might make more sense...+4 to stealth in forest or swamp. Specially with the changes in the stealth rules. Just a thought

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  2. Oops! That was poor wording on my part. The ability is supposed to work like the Ranger's Camouflage ability, allowing them to hide even without actual cover. I've changed the wording in the post, so hopefully that clears things up!

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  3. ok the Rangers ability is level 12 right? Just wondering if that raises the CR at all?

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